#Mount and blade fire and sword main quest plus#
Fire and Sword has all the old modes plus an extra mode and a few new maps. Gameplay is the same as in Warband: Choose a faction, a class your weapon load out then off to battle. Unfortunately not many Aussie servers are up at the moment (Here’s hoping Internode will get their act together) and many maps were buggy, so hopefully this will change. Every gun acts like it should for that period, (You won’t be sniping people in multiplayer that’s for sure) and as the reload time is significant, holding a backup weapon is a must. From a large variety of rifles that you need to stand still to reload (Like crossbows in the previous games), to many different pistols that can be reloaded on the run but have a shorter range and are less accurate. What the game lacks in melee weapons, it makes up for with the wide range of firearms.
The inclusion of only a small handful of different melee weapons to wield compared to the other games in the series causes it to suffer even more so. While the ranged fighting with the newly implemented guns (Which only seem to hit a target if you’re lucky or have an expensive gun) is fun, the melee fighting is sadly neglected. This is all fine and good, apart from the fact that the main selling point of the Mount and Blade series was it’s fantastic melee combat. Unlike the other Mount and Blade games in the series, this one has a much different feel, not only because of the different time period but also because the gameplay shifts it’s focus to more ranged combat and less melee combat. Mount and Blade has changed, but for the better? Gone are the clashes of men like water amongst rock, replaced by the whizzing of bullets past lines of musketeers. Welcome to the age of Steel and Gunpowder. What’s this? Everything has changed? Yes, yes it has. Welcome back to the world of Mount and Blade. Mount and Blade: With Fire and Sword is an action RPG developed by TaleWorlds and published by Paradox Interactive.